Dependency Madness
Remove all flags, but there's a catch: Tiles can be locked.
When tile is locked, it can't be removed. That requires you to remove the lock that is being held on the tile.
Cheatsheet
This Cheatsheet shows how tiles operate.
Multiple locks can lock same tile
The reverse,reverses the locked state of the cell, so if cell is locked, it gets unlocked, if cell is unlocked, it gets locked. Vice versa if cell is locked it gets unlocked. When reverse points to each-other, they evaluate that multiple times. Assuming an unlocked cell: First reverse locks it, second reverse does the opposite, and unlocks it.
How reverse operates
Comments
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196 moves :D
Really cute, but you seriously must add a mute button.
i'm surprised you even found this game somehow, but if something you can mute tabs in browser to work around :D
Sure, I can have a workaround, but the fix should be ingame. Should take like 10 minutes to implement a simple button that changes a flag, and have your sound pipeline check that flag.